Fitted

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Overview

Project

In my UI for UX Designers course, CareerFoundry tasked me with creating the UI for Fitted: an app designed to motivate people into an exercise routine that suits their fitness level, schedule, and interests.

Role 

UX/UI designer

Tools

Pen & paper, Keynote, UsabilityHub, Sketch, Angle

Duration 

4 months (February-May 2020)

Design Objective

Create an app that is informative, approachable, and fun using cheerful colors. Exercising can be intimidating so I chose warm, energetic colors and a retro design that alludes to beaches in the summertime. 

Objective

Persona

Busy young professionals who need to find enjoyable, instructional workouts to fit into their schedule.

Low-Fidelity Wireframes

To ensure the user persona's goals were met, I focused on the following design features:

1) Applying filters so the user can get the most suitable workouts

2) The ability to preview exercises to learn correct form as well as a workout video they can follow along with

3) A calendar and notification feature to stay organized and be reminded of upcoming workouts

4) A layer of gamification making the app fun to interact with and providing positive feedback in the form of leveling up, badges, and achievements

Mid-Fidelity Wireframes

Style Guide

Click here to see the full style guide

Original Mockups

Updated Mockups

I was stuck on the original mockup design in a way that was keeping me from moving forward to the prototype. I simply was not happy with it to the point where I completely redid the whole design, screen by screen:

This animation will appear while the app is generating workout results based off of the selected filters:

  • I discovered that I can create appearance styles in Sketch! This was a huge time-saver when I decided to almost completely redesign the app. Once I had created the visual style to achieve the neumorphism design, I was able to save the shadows and colors for both the regular and inverted states.

  • I learned the importance of appropriately naming and organizing each element into groups. It may take a bit of extra time initially, but it will save a ton of time in the long run and make designing so much easier—especially when working with a team.

Key Takeaways

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